Planar

The Planar circle deals with ghosts and spirits, demons and celestials, and other planes of existance. It allows for spirit travel, travelings other planes, affecting the souls of others, etc.

Spirit Travel
This allows a character to leave their body as if a ghost, and allows them to move freely. While in this state, their body is still vulnerable to attack and is affected by environment and bodily needs.
 * Effect: Character's spirit moves freely without their body.
 * Magnetude Difficulty: 30 base difficulty
 * Duration: Until caster returns soul to body.
 * Resistances: None.

Alter Soul
A mage can strengthen or weaken a character's soul.
 * Effect: +/- 1 Soul attribute.
 * Magnetude Difficulty: +4 per point & +1 per round length. If permanent, the difficulty is +50,000 (12 hours focus) per point to reach the desired number; in other words, to go from Soul 5 to 6 is 6 * 50,000 = 300,000 (3 days focus)
 * Duration: Until caster returns soul to body.
 * Resistances: None.

Create Soul
A mage of sufficient skill can create a soul where there was none before.
 * Effect: +1 to Soul on something without one.
 * Magnetude Difficulty: 100,000 (24 hours focus) per size category of target.
 * Duration: Permanent.
 * Resistances: None
 * Special: Caster must have 16 ranks in Planar.

Sunder Soul
A mage of sufficient skill can rip the soul straight from another. If doing so, the caster may do as they wish with the wayward soul, possibly trapping it in an object or implanting it into another person.
 * Effect: Forcably remove the Soul of a target.
 * Magnetude Difficulty: 100,000 (24 hours focus) per size category of target.
 * Duration: Permanent.
 * Resistances: (Soul + Conviction) vs a roll by the caster.
 * Special: Caster must have 16 ranks in Planar.

Planar Gate
A caster can tear open a hole between two different planes, allowing them or others to pass through. Care must be taken, as this rift can allow creatures from the other plane to come through to where the caster is as well.
 * Effect: Rend open a tear between planes.
 * Magnetude Difficulty: 500 base.
 * Duration: Maintained; will remain open for 1 minute after maintained casting is ended.
 * Resistances: None.