Mind

The circle of mind delves into the depths of the thoughts of others. It allows the mage to read others minds, implant or remove memories, swap minds, affect dreams, etc.

Characters who have even a single skill rank in Mind are allowed a roll to detect an attempt at any similar magic performed against them. The roll is similar to casting a spell, but is checked against the other caster's success roll. The player must choose to roll this - the GM should avoid directly telling a player that it is happening, and should instead hint at it with strange feelings or unusual thoughts.

Read/Conceal Thoughts
A character can attempt to read another surface thoughts. This does not delve into their memory, simply what the character is thinking at this particular time.
 * Effect: Read/Hide a characters thoughts
 * Magnetude Difficulty: Only range diffulty
 * Duration: Maintained.
 * Resistances: Soul vs casting roll, or (Soul + Willpower + Mind magic skill) vs casting roll if character is aware of attempt at reading (aka, Conceal Thoughts).

Affect Thoughts
This is an attempt to sway another thought's. The character will only be taken aback by their own thoughts if they are benign relative to them: making a guard think about looking another way is fairly normal, but trying to make him think about killing his comrades would give him pause (unless this is a normal thought for him).
 * Effect: Alter one's thoughts in a certain way.
 * Magnetude Difficulty: Only range diffulty
 * Duration: Maintained.
 * Resistances: Soul vs casting roll, or (Soul + Willpower + Mind magic skill) vs casting roll if character is aware of attempt at reading (aka, Conceal Thoughts).

Travel Dreams
The mage can see into someone elses dreams, either from the 3rd person, through the targets mind, or from one of the images in the dream - but only in a passive way.
 * Effect: Join another person in their dreams.
 * Magnetude Difficulty: Only range diffulty
 * Duration: Maintained.
 * Resistances: Soul vs casting roll, or (Soul + Willpower + Mind magic skill) vs casting roll if character is aware of attempt at reading (aka, Conceal Thoughts).

Affect Dreams
This allows the mage to actively change & participate in another person's dreams. The alterations can be anything from making a wonderful dream, making it a nightmare, possibly even a wet dream, all based off of both the whims of the mage and the psyche of the target.
 * Effect: Alter another persons dream.
 * Magnetude Difficulty: Only range diffulty
 * Duration: Maintained.
 * Resistances: Soul vs casting roll, or (Soul + Willpower + Mind magic skill) vs casting roll if character is aware of attempt at reading (aka, Conceal Thoughts).

Implant/Remove Memory
A character can attempt to add or remove a memory from a target. A character of a sufficiently high memory attribute might be able to discern that this memory was something they did not know before if the implanted memory is not complete.
 * Effect: Add new memories or make a character forget one.
 * Magnetude Difficulty: Target's Memory attribute.
 * Duration: Permanent.
 * Resistances: Soul vs casting roll, or (Soul + Willpower + Mind magic skill) vs casting roll if character is aware of attempt at reading (aka, Conceal Thoughts).

Alter Mental Capacity
This allows a character to change another's mind, usually temporarily but is capable of being made permanent.
 * Effect: +/-1 to INT, MEM or WIT, only to targets which gave at least 1 in those already
 * Magnetude Difficulty: +4 per point & +1 per round length. If permanent, the difficulty is +50,000 (12 hours focus) per point to reach the desired number; in other words, to go from INT 12 to 13 is 13 * 50,000 = 650,000 (6-1/2 days focus)
 * Duration: Variable per caster, or Permanent.
 * Resistances: Soul vs casting roll, or (Soul + Willpower + Mind magic skill) vs casting roll if character is aware of attempt at reading (aka, Conceal Thoughts).

Create Mind
A mage of sufficient skill can create a mind where there was none before. If the target does not have a physical brain, they must at least have 1 point in its the Soul Attribute.
 * Effect: +1 to INT, MEM and WIT on something with 0 in each.
 * Magnetude Difficulty: 100,000 (24 hours focus) per size category of target.
 * Duration: Permanent.
 * Resistances: None
 * Special: Caster must have 16 ranks in Mind.