Dimension

Dimensional magic allows for the manipulation of distances and localities. This allows for such things as teleportation, bridging between great distances, making the inside of a room or bag vastly larger than it's external physical dimensions would allow, and other powerful effects. Also, it allows the mage to affect the passage of time, whether speeding it up, slowing it down, stopping or moving through it.

Change Location
A mage with Dimensional skill can quite easily teleport objects or people to new locations if so desired.
 * Effect: Allows the caster to change a person or object's current location to a new one.
 * Magnetude Difficulty: +2 per 5' away from current location.
 * Duration: none
 * Resistances: Soul vs Casting roll

Move Space
A mage with Dimensional skill can move actual areas of space. For example, they can move a house and the land under into a nearby body of water.
 * Effect: Works the same as Change Location but affects a total physical area of space.
 * Magnetude Difficulty: +5 per 5' cubic volume, +2 per distance from current location.
 * Duration: none
 * Resistances: Soul vs Casting roll.

Alter Distance
This allows a character to expand or compress distance in a linear direction out to a finite distance away. This creates a 'tunnel' of a radius equal to the choosing of the caster, following the standard AOE difficulty increases.
 * Effect: Expand or contract distance.
 * Magnetude Difficulty: +1 per 5' away from current location, +4 per multiplication/division of distance.
 * Duration: Maintained.
 * Resistances: none

Time
Time is rather commanding in the world of Ascendant. A time traveler is limited in their abilities to act based off of the problem of Time Travel Paradox as well as being forward locked to the present; A character cannot take any actions that would have made their trip impossible or irrelevant as it would cancel out their ability to have gone back in the first place, and a character can only travel forward in time until the present - as the future has not happened yet. This means that travel is limited mostly to going backwards and actions limited to observations. Local temporal effects such as speeding up or slowing down time in an area are not effected by this.

Alter Passage
This allows a mage to increase or decrease the passage of time to a character or area. The effect is altered from a position of 1.0 times speed, or normal speed. A character who is experiencing at 0.5 (two magnetude levels of .25) loses 1 action per turn (and by interpolation, at 0.0 they lose all actions - being frozen in time), while a character who is experiencing time at 1.5 multiplier gains 1 more action per turn and so on. To observers, those in slowed time move slowly, while to those experiencing the slowed time everyone else is moving fast - and vice versa for those experiencing an increased rate of time. But the local experience of time always feels as if the speed is unchanged.
 * Effect: speed up or slow down time
 * Magnetude Difficulty: +2 per 0.25 multiplier applied.
 * Duration: Maintained.
 * Resistances: Soul vs Casting roll

Time Travel
The mage can travel through time to a different period of their choosing, both backwards and forwards though limited by the above mentioned rules.
 * Effect: Move through time
 * Magnetude Difficulty: +10 per half hour (+480 a day, 175,200 a year)
 * Duration: Instant
 * Resistances: Soul vs a roll by the caster.
 * Special: character requires 16 ranks in Dimension.